OnClick events in WebGL player are called on the whole browser document when overlayed UI elements created with JS frameworks are present
Unity: Web Platform
Won't Fix
6.0.X
2022.3.X
2021.3.X
Unable to reproduce on latest trunk build. Fix currently being back ported.
Unable to reproduce on 2022.3.49f1.
Unable to reproduce on 2021.3.45f1.
How to reproduce:
1. Make sure Node.js 20.11.x is installed
2. Open the attached project “BugRepro”
3. Build the project for the WebGL Platform to the “public” folder in the downloaded folder
4. In PowerShell terminal run npx http-server with the path of the “public” folder
5. Run the local server on the IP reported in the PowerShell terminal
6. Open the browser Console
7. Click on the text/buttons of the HTML Component in the browser document
8. Observe the Console
Expected results: No Unity SceneManager logs appear
Actual results: “unity.framework.js:10 [Unity - SceneManager] OnSelect called! This function should ONLY be called if the user clicked somewhere on the canvas element.” is logged into the Console
Reproducible with: 2022.3.33f1, 6000.0.6f1
Can’t test with: 2021.3.39f1 (Build fails for the unknows reason)
Reproducible on: Windows 11 Pro, macOS 14.5 (user’s)
Not reproducible on: No other environment tested
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Have a workaround or additional info about this issue?