Unity Issue Tracker - PolySpatial Lighting Node is broken when Smoothness is set to less than 1
Fixed
AVPB-657
PolySpatial Lighting Node is broken when Smoothness is set to less than 1
Package: PolySpatial visionOS
visionOS
Open
1.1.X
Fixed
2.0.X
2.0.0
Won't Fix
1.2.X
This won't be fixed in 1.X, as it requires features (native cube map support) from the visionOS 2.0 beta (which we are only requiring for 2.X).
Reproduction steps:
1. Open the attached “Repro“ project
2. Select the “Assets/PolySpatialLightingTest.mat“ Material in the Project window
3. Change the “_Smoothness” value to 0.5 in the Inspector
4. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
5. Run the build on an Apple Vision Pro device or visionOS simulator
6. Observe the Sphere
Expected result: Sphere’s reflections behave as normal
Actual result: Sphere’s reflections are messed up/incorrect
Reproducible with: 1.1.6, 1.2.3 (2022.3.34f1)
Reproducible on: MR on visionOS 1.1 Simulator - built using M1 Max MacOS 14.5
Not reproducible on: No other environment tested
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Have a workaround or additional info about this issue?