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The culprit was the TextMeshPro package. A thorough explanation was provided to the user who reported the issue. The crash is resolved by updating to the 3.2.0-pre.11 version of the TextMeshPro package via the manifest.json file.
The culprit was the TextMeshPro package. A thorough explanation was provided to the user who reported the issue. The crash is resolved by updating to the 3.2.0-pre.11 version of the TextMeshPro package via the manifest.json file.
Reproduction steps:
1. Open the attached “repro_IN-77564“ project
2. Open the “Assets/Scenes/SceneMap2“ Scene
3. Observe a crash
Reproducible with: 2021.3.39f1, 2022.3.33f1
Not reproducible with: 6000.0.6f1
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
First few frames of the stack trace:
0x00007FF6C6903CD9 (Unity) MemoryProfiler::GetAllocationRoot
0x00007FF6C6CBB0FC (Unity) MemoryProfiler::UnregisterAllocation
0x00007FF6C68F91E3 (Unity) MemoryManager::Deallocate
0x00007FF6C690221A (Unity) free_alloc_internal
0x00007FF6C62F3D81 (Unity) dynamic_array<void * __ptr64 [38],0>::~dynamic_array<void * __ptr64 [38],0>
0x00007FF6370CC1CC (Unity) BucketAllocator::Allocate
0x00007FF6370C298E (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF6370B44D1 (Unity) MemoryManager::Allocate
0x00007FF6370BEA1E (Unity) malloc_internal
0x00007FF63721513D (Unity) core::vector_detail::vector_data::resize_buffer
0x00007FF61DEA3892 (Unity) core::vector[Unity::MPE::ChannelClient::ClientDesc,0|Unity::MPE::ChannelClient::ClientDesc,0]::~vector[Unity::MPE::ChannelClient::ClientDesc,0|Unity::MPE::ChannelClient::ClientDesc,0]
0x00007FF61E6F1BE6 (Unity) dynamic_block_array<FileIdentifier,64>::~dynamic_block_array<FileIdentifier,64>
0x00007FF61E6F1F2F (Unity) SerializedFile::~SerializedFile
0x00007FF61E6F95A3 (Unity) SerializedFile::Release
0x00007FF61E6E2FDC (Unity) PersistentManager::UnloadNonGameReleaseStreams
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