Unity Issue Tracker - SpeedTree error is thrown when Rendering Layers for Lights are enabled
Fixed
UUM-64059
SpeedTree error is thrown when Rendering Layers for Lights are enabled
Unity: Environment Effects
Fixed
6.0.X
2022.3.X
2021.3.X
Won't Fix
2023.3.X
2023.2.X
Cancelling this port, as the issue will be addressed in the 6000.0.x port
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Observe the Console window
Expected result: No error is thrown
Actual result: “Instancing: Property 'unity_RenderingLayer' shares the same constant buffer offset with 'unity_LODFade'“ is thrown