Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampeScene.unity” Scene
3. Enter the Play Mode
4. Observe the Game View
Expected result: The red square looks constantly the same
Actual result: The red square contains artifacts when the camera moves closer to it and when it moves away - the square becomes semi-transparent
Reproducible with: 2021.3.26f1, 2022.2.21f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17
Could not test with: 2020.3.48f1 (Assets could not migrate correctly)
Reproducible on: Intel MacOS 13.3.1
Note: For the reproduction to occur these settings need to be enabled:
- In the “Assets/Settings/URP-Balanced.asset” asset, Quality > Anti Aliasing (MSAA) > 2x (or greater)
- In the “Assets/Settings/URP-Balanced-Renderer.asset” asset, Rendering > Depth Priming Mode > Forced (or auto)