How to reproduce:
1. Open the “WebGPUTest.zip“ project
2. Open Build Profiles
3. Change to WebGL profile
4. Press the “Player Settings“ button
5. In the Player Settings, uncheck the “Auto Graphics API“ and add “WebGPU“ to the list, then drag it to the top
6. Build and Run the project
7. Observe the Console
Expected result: Build succeeds, and no error is thrown in the Console
Actual result: Build fails, and a “Shader error in 'GroupConv': error: 'workgroupBarrier'“ error is thrown
Reproducible in: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Workaround: Use WebGL 2 Graphics API