Unity Issue Tracker - Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
Fixed
UUM-84657
Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
Unity: Mesh
Fixed
6.4.X
6000.4.0a1
Won't Fix
6.3.X
6.2.X
6.1.X
6.0.X
2022.3.X
2021.3.X
The change won't be backported to older versions.
The change won't be backported to older versions.
The change won't be backported to older versions.
The change won't be backported to older versions.
Reproduction steps:
1. Open the attached “OptimizeGameObjectsBug.zip” project
2. Open the “Scene” Scene (Assets > Scenes)
3. In the Project Window, select “Weenie.fbx” (Assets > Models)
4. In the Inspector, in the Rig tab enable “Optimize Game Objects”
5. Click “Apply”
6. Observe GameObjects in the Game view
Expected result: Both GameObjects are visible
Actual result: Only left GameObject, with one Animator Component, is visible