Steps to reproduce:
- Create a new Unity 3D URP Project
- In the Project window, go to Assets → Create → Shader Graph → Custom Heatmap Value
- Select the asset to view it in the Inspector
- Expand the Subgraphs and Nodes sections
Actual results: The Inspector displays three columns in each section (Subgraph/Node, Category, plus an extra empty column)
Expected results: Layout should match the content used (i.e two)
Reproducible with versions: 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Can’t test with versions: 2022.3.66f1 (No Custom Heatmap Value option)
Tested on (OS): macOS Silicon 15.6 Beta (24G5054d)