Unity Issue Tracker - Code is not executing correctly in static constructor when called from Burst compiled code
Fixed
BUR-1952
Code is not executing correctly in static constructor when called from Burst compiled code
Package: Burst
Fixed
1.8.X
1.8.0-pre.2
1.7.X
Won't Fix
1.6.X
I forgot that the original bug report said it didn't repro in 1.6.6.
Reproduction steps:
1. Open the attached project
2. Open the SampleScene.unity Scene located in the /Assets/Scenes folder
3. Enter the Play Mode
Expected result: All of the outputs in the Console window should have an index of 1
Actual result: The "'static readonly': index from Burst code" output in the Console window is equal to -1
Reproducible with: 1.7.0-pre.1, 1.7.3, 1.8.0-pre.1 (2020.3.36f1, 2021.3.5f1)
Not reproducible with: 1.6.6 (2020.3.36f1, 2021.3.5f1)
Could not test with: 2019.4.39f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a2 (DOTS is not supported)
Reproducible on: Windows 10 (21H2)
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