Unity Issue Tracker - Memory usage slowly rises overtime when LightProbes.Tetrahedralize is enabled
Fixed
UUM-18684
Memory usage slowly rises overtime when LightProbes.Tetrahedralize is enabled
Unity: Shadows/Lights
Fixed
2023.1.X
2022.2.X
2021.3.X
2020.3.X
Won't Fix
2022.1.X
Support for 2022.1 has ended.
Reproduction steps:
1. Open the attached project “IN-19550_NewRepro.zip“
2. Open Task Manager
3. In the Editor enter Play Mode and observe the memory usage
4. Exit Play Mode
5. In the Hierarchy window select the “Test“ GameObject and select “Enable Tetrahedralize“ in the Inspector window
6. Enter Play Mode
7. Observe the memory usage in the Task Manager
Expected result: The memory usage of the Editor is similar whether Tetrahedralize is enabled or not
Actual result: The memory usage slowly rises overtime implying that there is a memory leak