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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Open the attached user's project "Test-2022-3-47f1.zip"
2. Navigate to "Assets/URP-HighFidelity-Renderer.asset" and make sure "Render Objects" Renderer Feature is disabled
3. Enter Play Mode and enable Frame Debugger
4. Observe DrawDepthNormalPrepass does not appear in the list of Render Passes
5. Enable "Render Objects" Renderer Feature
6. Observe DrawDepthNormalPrepass appears in the list of Render Passes
Expected Results: the DrawDepthNormalPrepass is not enabled when the Render Objects Renderer Feature is enabled since it does not support Rendering Layers
Actual Results: The DrawDepthNormalPrepass is enabled unnecessarily
Reproducible on: 2022.3.56f1, 6000.0.33f1, 6000.0.0b2
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-If Rendering Layers are enabled, any Renderer Features that are used will enable the extra render passes required for Rendering Layers even if the Renderer Feature does not support Rendering Layers such as the Render Objects Renderer Feature
-The default behavior of a renderer feature needing extra passes for rendering layers is to unnecessarily enable the DepthNormalPrepass instead of using DrawOpaqueObjects pass to get the required depth texture
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