Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open the attached “IN-107116” project
2. Open “Build Settings…” and build a WebGL project with the “Development Build” option enabled (File → Build Settings…)
3. Run the built project and press “CTRL” + “Backspace” to open the “Debug Manager” window
4. In the “Debug Manager” window select the blue arrows to navigate to the “Material” tab
5. In the “Material” tab under “Material Filters” change the “Material Override” to Rendering Layer Masks
6. Observe the built project window
Expected result: The “Material Override” applies a white effect on the build
Actual result: No effect is visible in the built project