Steps to reproduce:
1. Open the attached user's project "TestScenesXRSDK_2022_48f1.zip"
2. Switch to Android Platform
3. Make sure OculusXR is the selected XR Plugin and Eye Tracking Foveated Rendering is selected in OculusXR settings
4. Build "Assets/Test/Underlay/UnderlayQuad.unity" to a Quest Pro device
5. Observe the right eye flicker between the scene and splash/loading screen
Expected results: no flickering on the right Eye
Actual results: right eye flickers with Vulkan and ETFR enabled on a Quest Pro device
Reproducible according to the user: OculusXR 4.3.0 (2022.3.49f1)
Not reproducible according to the user: OculusXR 4.3.0 (2022.3.48f)
Could not test on 2021.3.45f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3 due to the issue only reproducing on a Quest Pro
Testing Environment: Windows 11 23H2
Not reproducible on: no other environment tested
Not reproducible on these devices:
VLNQA00463 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
Notes:
-According to the user, issue only reproduces with Vulkan