Unity Issue Tracker - “hitInfo.point” returned values are slightly off when using “Physics.Raycast”
Closed
UUM-40466
“hitInfo.point” returned values are slightly off when using “Physics.Raycast”
Unity: PhysX
Won't Fix
6.0.X
2023.3.X
2023.2.X
2023.1.X
2022.3.X
After review we have elected not to address this issue at this time.
How to reproduce:
1. Open the user’s attached “RaycastDrift.zip” project
2. In the Hierarchy window, select the “Tee1” GameObject
3. In the Inspector window, press the “Snap To Ground” button
4. Observe the position values in the “Transform” Component
Expected result: values don’t change
Actual result: values changes