Unity Issue Tracker - AnimationMixerPlayable.InputWeights function does not have any impact
Closed
UUM-11128
AnimationMixerPlayable.InputWeights function does not have any impact
Unity: Mecanim Animation
Won't Fix
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
To reproduce:
1. Open the project “PlayablesTest”
2. Enter Play mode
3. Select the “Position” GameObject
4. In the Inspector move the "Time 1" and "Time 2" sliders to 1
5. Enable "Use Blending" to override the weights for the inputs
6. Move “Blend” slider
Expected result: The GameObject should not be in the middle because only one Animation has value 1, other has the same value as “Blend”
Actual result: The GameObject is in the middle as there is no impact of “Use Blending”