How to reproduce:
1. Open a new Unity project
2. Toggle on the “Frame Timing Stats” in the Player Settings for Android
3. Build and Run the project on Android
Expected result: Player is successfully executing
Actual result: Player crashes at splash screen window
Reproducible with: 2020.3.40f1
Couldn’t test with: 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7 (4.4 API level unsupported)
Reproduced on: macOS 13.0 (Intel)
Reproducible with devices:
VLNQA00060 - Motorola Moto X (1st Gen) (XT1053), CPU: Snapdragon S4 Plus MSM8960, GPU: Adreno 320, OS: 4.4.4
Not reproducible with devices:
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00053 - Asus Nexus 7 (2012) (Nexus 7), CPU: nVIDIA Tegra 3 T30L, GPU: NVIDIA Tegra 3, OS: 5.1.1
Stacktrace:
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
Cause: null pointer dereference
r0 00000001 r1 00008867 r2 6e45ea60 r3 00000000
r4 65d32a10 r5 65d32a10 r6 00000000 r7 65d32ab8
r8 65d32ab8 r9 6e45eac0 r10 6e45ea90 r11 00000000
ip 6e45eac0 sp 6e45ea48 lr 5f65a7f4 pc 00000000