Closing, as this Unity version will no longer be getting updates.
Closing, as this Unity version will no longer be getting updates.
Closing, as this Unity version will no longer be getting updates.
Reproduction steps:
1. Open the attached “ASDQWE” project
2. In the Project Window select “Assets/ProPxelizer/ShaderGraphProPixelizerBase.shadergraph”
3. In the Inspector Window Select the “View Generated Shader” Button
4. Observe the "LightMode" = "Universal2D" Pass in the IDE
Expected result: "LightMode" = "Universal2D" Pass has a generated name
Actual result: "LightMode" = "Universal2D" Pass does not have a generated name