Reproduction steps:
1. Open the attached project "ReproProj" with the Android Platform
2. Open the “/Assets/Scenes/3D-over-under.unity” Scene
3. Tick Development Build in File > Build Settings
4. Build And Run on a VR device
5. Observe the Player
Expected result: The player successfully launches and continues to run
Actual result: The player crashes at launch
Reproducible with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Reproducible with devices:
PICO (User’s device)
Testing environment: Windows 10 Enterprise 21H2
Notes:
- User states that Player only crashes when Development Build is selected, and it seems to be related to VK_EXT_debug_utils. If GraphicsCapsVK.cpp is modified, vk.hasDebugUtils is set to false and the engine is rebuilt, then it won't crash