Unity Issue Tracker - Meta Quest performance loss between URP versions when built
Fixed
UUM-15608
Meta Quest performance loss between URP versions when built
Unity: Graphics XR
Fixed
2023.1.X
2022.2.X
2022.1.X
2022.1.0f1 onwards
2021.3.X
Won't Fix
2023.2.X
2020.3.X
The perf regression is already fixed in 23.1.
This 23.2 port should be closed.
- Prevent URP from using Depth32Stencil8 for its intermediate depth texture on Android.
GPU ultilization is the same and app time is within expectations.
Performace is back to more expected results for App Time and GPU Utilization
User project was submitted using 2020.3 stream and it was used as baseline for perf comparison.
The depth format regression is introduced in 2021.3 and cannot be backported to 2020.3
Reproduction steps:
Open the user’s attached project “QuestURPPerf2020.zip”
Enable the Metrics HUD in ODH to see App GPU Time and GPU Utilization
Build and run on Quest device
Expected result: App Time and GPU Utilization are around the same between different Editor versions
Actual result: App Time and GPU Utilization increase on newer streams