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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
2022.1 has reached end of life so the issue will be fixed in a newer version.
Reproduction steps:
1. Open the user-attached project
2. Open “Assets/Scenes/Test,unity”
3. Click Pause and then Play
4. Observe Console logs.
Expected result: On frame 1, Time.deltaTime and Time.unscaledDeltaTime value is the same when the game is started paused or not.
Actual result: On frame 1, Time.deltaTime and Time.unscaledDeltaTime return 0.
Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Reproducible on: Windows 10 Pro 21H2
Note: When clicking Play and then stopping play, on the first frame Time.deltaTime and Time.unscaledDeltatime return a value larger than 0.
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