Scene is not rendered to HMD when using Camera.SetTargetBuffers()
Unity: Graphics Device Features
XR SDK
Won't Fix
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2022.2.X
2022.1.X
2021.3.X
2021.2.X
2021.1.X
2020.3.X
2019.4.X
2019.4 is not supported anymore
Reproduction steps:
1. Open the attached project ("1346277Repro.zip")
2. Open the "Scene" scene
3. Select "Main Camera" Game object
4. Make sure the "Disable VR On Play" component Disable property is set to false
5. Enter Play mode
Expected result: Scene is rendered
Actual result: Both eyes are rendered black
Reproducible with: 2019.4.28f1, 2020.3.13f1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1
Not reproducible with: 2018.4.36f1 (XR SDK not available)
Tested:
MockHMD
Oculus Rift S
Notes:
With Multi Pass rendering mode both eyes are rendered black
In Single Pass Instanced rendering mode left eye is rendered grey, right eye black
Prioritise and Follow this issue
Have a workaround or additional info about this issue?