Unity Issue Tracker - Crash on NavMeshTileData::Transfer<SafeBinaryRead> when opening a project with a corrupted NavMesh asset
Closed
UUM-2957
Crash on NavMeshTileData::Transfer<SafeBinaryRead> when opening a project with a corrupted NavMesh asset
Unity: AI Navigation Core
Won't Fix
2021.2.X
2021.1.X
2020.3.X
Closing since this version is not supported anymore, and there is another port to track 2021.3 which is the supported version
Reproduction steps:
1. Open the user's attached project
2. If the project doesn't crash, open scene "SampleScene"
– observe crash
Reproducible with: 2020.3.13f1, 2021.1.12f1, 2021.2.0b1
Could not test with: 2018.4.36f1, 2019.4.28f1 (Navmesh asset throws "File may be corrupted or was serialized with a newer version of Unity" error)
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Have a workaround or additional info about this issue?