How to reproduce:
1. Open the user's attached "benchmark-tdd-asteroids" project
2. Build and Run all the Scenes on an Android device with "Development Build" toggled on
3. Open the "Window -> Analysis -> Profiler" window
4. Observe the "Diverged Instructions" value in the "Mali System Metrics" module
Expected result: The number of diverged shader instructions the GPU executes is returned
Actual result: "SystemMetricsMali.GpuDivergedInstructions" is always equal to 0
Reproducible with: 1.0.1 (2021.3.4f1, 2022.1.4f1, 2022.2.0a16)
Couldn't test with: 2019.4.39f1, 2020.3.35f1 (Package is not available)
Reproducible with devices:
VLNQA00322 - HUAWEI P30 Pro (VOG-L29), CPU: HiSilicon Kirin 980, GPU: Mali-G76, OS: 9.0.0
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
VLNQA00381 - Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4, OS: 9