Reproduction steps:
1. Open the attached “UnityWebGL-LoadingTest-master” project
2. In the Build settings, make sure that WebGL platform is selected
3. Build And Run the project
4. In the WebGL player, press the white circle in the top right corner to open the console
5. In the console, type “runUnityCommand("LogInitializationTime");” command
6. Observe the time deviation between “UTC time since initialization” and “Unity Time since initialization”, from the resulting message
7. Put the computer to sleep for around 1 minute
8. Repeat steps 5 and 6
Expected result: The time deviation in step 6 and 8 should be 0
Actual result: The time deviation in step 8 is not 0
Reproducible with: 2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Reproducible on: macOS Sequoia 15.3 (M1 Max)
Not reproducible on: Windows 11, Ubuntu 24.04