Unity Issue Tracker - Graphics.CopyTexture is called with mismatching mip counts when Anti-aliasing is used
Fixed
UUM-30877
Graphics.CopyTexture is called with mismatching mip counts when Anti-aliasing is used
Unity: Graphics Device Features
Fixed
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Won't Fix
2022.2.X
2020.3.X
Fixed mismatch mipcount error with double buffer and anti-aliasing on.
Reproduction steps:
1. Open the attached project “TextureBug“
2. Select the Custom Render Texture “Assets/Texture”
3. Save Project (CTRL+S)
4. Observe the Console Window
Expected results: The project is saved without any errors
Actual results: “Graphics.CopyTexture called with mismatching mip counts“ error is logged in the Console Window
Note: Issue is reproducible when Custom Render Texture has “Enable Mip Maps” and “Double Buffered” properties enabled, and Anti-aliasing is set to “8 samples”
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