Unity Issue Tracker - Lod cross fade doesn't work with Shader Graph
Closed
UUM-26140
Lod cross fade doesn't work with Shader Graph
Unity: Universal RP
Won't Fix
2023.1.X
Not a bug. I had forgotten to enable LOD Cross Fade on the Shader
Shadergraph shaders do not give expected results when LOD Groups are set up to cross fade.
Steps to repro:
Open attached project
Open the Sample Scene
Enter play mode and observe the two cliffs as the camera is moving back
Expected: The two cliffs look identical
Actual: The right cliff (which is using shadergraph shaders) does not fade between LODs. Instead it draws both LODs at full opacity in the transition period.
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Have a workaround or additional info about this issue?