Unity Issue Tracker - Scene bundle is not rebuilt when TypeTree changes
Closed
UUM-31363
Scene bundle is not rebuilt when TypeTree changes
Unity: Addressable Assets
Scriptable Build Pipeline
Won't Fix
2023.2.X
2023.1.X
2022.2.X
2021.3.X
2020.3.X
Due to concerns about introducing instabilities into the product, we're unable to resolve the issue as requested.
How to reproduce:
1. Open the attached project “TestDisableTypeTreeAndTypeHash1.zip“
2. Click Tools/Clean Build Cache
3. Click Tools/Build
4. Uncomment the code at line 8 in Assets/Item.cs
5. Click Tools/Build
6. Open 'SampleScene.unity'
7. Enter Play Mode and observe the Console window
Expected result: There is no error in Console window and the scene bundle is loaded
Actual result:There are errors in Console window and the scene bundle is not loaded