Steps to reproduce:
1. Open the “user’s attached project”
2. Open the “Game Scene”
3. Select the “Moving“ GameObject through the Inspector
4. Under Sprite Renderer, change the Draw Mode Size Width to 0.7 through the Inspector
5. If no crash has occurred, change the Draw Mode Size Height to 0.4
6. Observe the crash
Reproducible with versions: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Couldn’t test with versions: 2023.1.0a26 (due to compiler errors)
Reproducible on: macOS 15.7.1 (M1 Max), Windows 11
Not reproducible on: no other environment tested
First few lines of StackTrace:
#0 0x000001053ba7e0 in GenerateTilingAreaJob(GenerateTilingAreaInfo*, unsigned int)
#1 0x000001057c6fcc in ujob_execute_job(ujob_control_t*, ujob_lane_t*, ujob_job_t*, ujob_handle_t, unsigned int)
#2 0x000001057c6420 in ujob_wait_for(ujob_control_t*, ujob_handle_t, int)
#3 0x000001057c2180 in CompleteFenceInternal(JobFence&, WorkStealMode)
#4 0x0000010647973c in PolygonCollider2D::PrepareShapes(core::vector<Box2D::b2Shape*, core::allocator<Box2D::b2Shape*, 0ul>>&, Matrix4x4f const&