Unity Issue Tracker - Timeline stops when any recorded Animator is culled
Fixed
UUM-17672
Timeline stops when any recorded Animator is culled
Unity: Mecanim Animation
Fixed
2023.1.X
2022.2.X
Won't Fix
2022.1.X
2021.2.X
2020.3.X
We will not be fixing this bug in this version, since it is a change in a longstanding behavior, which could potentially negatively impact existing projects.
We will not be fixing this bug in this version, since it is a change in a longstanding behavior, which could potentially negatively impact existing projects.
We will not be fixing this bug in this version, since it is a change in a longstanding behavior, which could potentially negatively impact existing projects.
Reproduction steps:
Open the attached project
Open the Timeline window (Window > Sequencing > Timeline)
Enter the Play Mode
Observe the Timeline
Expected result: The Timeline doesn’t stop
Actual result: The Timeline stops after the “Cube” is out of the camera’s view