Unity Issue Tracker - An object does not receive lighting from point light when Shader Graph material is applied
Fixed
UUM-9823
An object does not receive lighting from point light when Shader Graph material is applied
Unity: Shader System
Fixed
2023.1.X
2022.2.X
2021.3.X
Won't Fix
2022.1.X
Fixed BiRP Target for SG not working correctly for transparent objects in the forward add pass
Fixed in 2022.2.3f1
Fixed Shader Graph BiRP Target not working correctly with point lights and transparent objects
Shadergraph: Fixed Shader Graph BiRP Target not working correctly with point lights and transparent objects
To reproduce:
1. Open the project “Shader Graph Bug”
2. Enter Play mode
Expected result: All three spheres light up from the point of light
Actual result: The sphere with Shader Graph material does not light up
Reproducible with: 12.1.7 (2021.3.6f1), 13.1.8 (2022.1.9f1), 14.0.3 (2022.2.0a18), 15.0.0 (2023.1.0a2)
Could not test with: 2020.3.36f1 (No ShaderGraph feature)
Reproduced on: macOS Monterey 12.4 (Intel)
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