Unity Issue Tracker - Different numbers are logged from a fixed float array of numbers compared to the numbers that were added to the array if using the ARM64 architecture editor
Fixed
UUM-30210
Different numbers are logged from a fixed float array of numbers compared to the numbers that were added to the array if using the ARM64 architecture editor
Unity: Mono
Fixed
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Won't Fix
2022.2.X
Fixed in: 2023.3.0a6
Fixed in: 2023.2.0b7
Fixed in: 2023.1.11f1
Fixed in: 2022.3.11f1
Please track backport under 2022.3
Fixed in: 2021.3.30f1
How to reproduce:
1. Open the user’s attached “Fixed Array Test.zip” project
2. Enter Play Mode
3. Observe the console window
Expected result: Numbers before and after “=“ are the same
Actual result: Numbers before and after “=“ are not the same
Reproducible with: 2021.3.18f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Could not test with: 2020.3.46f1 (No ARM64 architecture)
Reproduced on: macOS (13.0 Beta) (M1)
Not reproduced on: macOS 13.2.1 (Intel)
Note: Not reproducible with X64 architecture editors
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