To reproduce:
1. Open the user’s project
2. Select URP-High Fidelity-Renderer in the Assets folder
3. Set Depth Priming Mode to Auto or Forced
4. Observe the Game view
Expected result: The cylinder is rendered
Actual result: The cylinder is not rendered
Reproducible with: 13.1.3 (2022.1.0b1), 13.1.8 (2022.1.15f1)
Not reproducible with: 12.1.7 (2021.3.9f1), 13.1.1 (2022.1.0a16), 13.1.8 (2022.1.16f1), 14.0.3 (2022.2.0b8), 15.0.1 (2023.1.0a10)
Could not test with: 2020.3.40f1 (Console errors)
Reproduced on: macOS Monterey 12.5.1 (Intel)
Note: Not reproducible when Depth Priming Mode is Disabled