Unity Issue Tracker - WebGL Build throws returns runtime errors when ran in native multi-thread mode
Closed
UUM-15643
WebGL Build throws returns runtime errors when ran in native multi-thread mode
Unity: Web Platform
As Designed
2023.1.X
2022.2.X
Yes, the problem was in the incorrect user implementation of C++ std:thread, is not a Unity problem, the customer is still reviewing the suggestion provided.
Reproduction steps:
Open the attached project
Switch the Target Platform to WebGL (File > Build Settings > WebGL > Switch Platform)
Build And Run the project
Observe the Errors in the Browser’s developer console (F12)
Expected result: The WebGL Build doesn’t produce any errors and runs smoothly
Actual result: The WebGL Build throws a lot of errors and doesn’t run
Reproducible with: 2022.2.0b9, 2023.1.0a12
Could not test with: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1 (Couldn’t build due to WebGL Build errors)
Reproducible on: Windows 10 (21H2)
Note: If the browser throws a “Your browser does not support multi-threading” error, run the build using the attached emrun.py python script from the build folder using the command line/terminal with the “python emrun.py index.html --no_browser --port 8000” command
Prioritise and Follow this issue
Have a workaround or additional info about this issue?