Unity Issue Tracker - EnableableComponent is not ignored in EntityQuery when WithAll() is not enabled
Closed
ECSB-311
EnableableComponent is not ignored in EntityQuery when WithAll() is not enabled
Package: Entity Component System (ECS)
ECS
Won't Fix
1.0.X
The observed behavior is correct and intended, but definitely surprising. For now we've updated the API docs to better call out the unusual behavior of this function, but we'll consider a behavior change in a future package release.
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the Console window
5. Notice the Active Component’s EnabledState is True
6. Notice the EntityQuery is reporting it affects 0 entities
7. Notice the Active Component’s EnabledState is False
Expected result: Active Component is ignored and not executed
Actual result: Active Component is executed as seen in Repro.mp4
Reproducible with: 1.0.0-pre.65 (2022.2.19f1)
Could not test with: 1.0.0-pre.47 (2022.2.19f1) (Assets\DisablerSystem.cs(31,59): error CS1503: Argument 1: cannot convert from 'Unity.Entities.EntityQuery' to 'Unity.Entities.SystemHandle')
Reproducible on: Windows 10 Enterprise 21H2
Note:
Active Component should have been ignored because the required WithAll() flag Component was not enabled. But it seems to have been executed anyway
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