Reproduction steps:
1. Open the attached project "FramerateQuest.zip"
2. Make sure that MSAA is set to either 2x, 4x or 8x in the URP asset located in "Assets/New Universal Render Pipeline Asset.asset"
3. Build for Quest 1
4. Either enable OVR metrics through Oculus Developer Hub or open the Profiler and connect it to the headset
Expected result: No frame rate instability in Oculus Quest build when MSAA is set to 2x, 4x or 8x
Actual result: Low frame rate in Oculus Quest build when MSAA is set to 2x, 4x or 8x
Reproduces on: URP 12.1.6 - 14.0.0 (2021.2.15f1, 2022.1.0b11, 2022.2.0a8)
Does not reproduce on: URP 10.8.1 (2020.3.31f1)
Could not test on 2019.4.36f1 due to OpenXR not being available
Reproducible on these devices:
VLNQA00275 - Oculus Quest (Quest), CPU: Snapdragon 835 MSM8998, GPU: Adreno 540, OS: 7.1.1
Not reproducible on these devices:
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Notes:
-Issue reproduces only with OpenXR plugin
-Issue was reproduced on a completely new project
-Issue reproduces with Vulkan and OpenGLES 3 API's