Reproduction steps:
1. Open the user’s attached project
2. Open Assets/BugScene
3. Open Window -> Analysis -> Profiler
4. Press Play
5. In the Hierarchy window select TestAudioLag and in the Inspector window press the Play checkbox and then Stop
6. Inspect Profiler window
Expected result: In Profiler window AudioManager.Update call takes similar CPU time before and after stopping AudioSources
Actual result: In Profiler window AudioManager.Update call takes significantly more CPU time after stopping all AudioSources
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a6
Reproducible on: macOS 12.5
Notes:
After pressing Stop and then Play AudioManager.Update call takes similar CPU time as before pressing Stop.
It does not reproduce if the Audio Source field Output is set to None