Unity Issue Tracker - Editor crashes when changing AudioRandomContainer to pulse when in play mode
Fixed
UUM-47270
Editor crashes when changing AudioRandomContainer to pulse when in play mode
Unity: Audio Random Container
Crash
Fixed
2023.2.X
Fix crash when AudioSource set to loop with AudioRandomContainer set to automatic + pulse + time 0 (no randomization)
The editor crashes when having an audio source component set to loop and playing an audio random container while switching Automatic Trigger Mode from Offset to Pulse with Time = 0.00 s
Repro:
Create an Audio Random Container (Assets > Create > Audio > Audio Random Container)
Add a clip (attached bark single.wav) to the AudioClips list
Set the Audio Random Container on an Audio Source component
Set the Audio Source component loop to true
Enter play mode
Set the Automatic Trigger Mode on the Audio Random Container to Pulse while the audio source is playing
Expected: The Time for Pulse is either set to 0.01 s to avoid infinite clips OR the Audio Random Container stops playback
Actual: The editor crashes
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