Unity Issue Tracker - Scene corrupts when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
Closed
UUM-105061
Scene corrupts when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
Unity: Lighting
HDRP
Won't Fix
6.5.X
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
6000.0.11f1 onwards
6000.1 is no longer supported.
How to reproduce:
1. Open attached “IN-98470” project
2. Open “OutdoorScene” from the Project tab
3. Select “TextureImporter” preset asset in the Project tab
4. At the top of the Inspector, click the "Add to Texture Importer default" button
5. In the Hierarchy select the “Reflection Probe” GameObject
6. In the Inspector click the “Bake” button at the bottom of the “Reflection Probe” component
7. Observe the Scene view
Expected result: Scene is not corrupted
Actual result: Scene is corrupted
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
Does not affect URP projects
Errors in the Console are expected, as the generated texture gets converted to incorrect format, when baking the reflection probe (Present in both URP and HDRP projects)
Prioritise and Follow this issue
Have a workaround or additional info about this issue?