URP depth buffer is flipped on the Y-axis and disconnected from the GameObject when in the Play Mode
Unity: Graphics XR
Fixed
2023.2.X
2023.1.X
2022.2.X
2022.2.0b3 onwards
Won't Fix
2022.1.X
Fixed in: 2023.2.0a1
We're not doing backports to 2022.1 anymore
How to reproduce:
1. Open the project “IN_18630.zip”
2. Open the “SampleScene” Scene
3. Enter the Play Mode
4. Observe the Volume and Light gizmos in the Game view
Expected result: depth buffers are not flipped on the Y axis and they are attached to GameObjects
Actual result: depth buffers are flipped on the Y axis and disconnected from GameObjects