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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Create a new Unity project
2. Go to Project Settings > Player > Android > Resolution and Presentation
2.1. Enable "Resizable Activity"
2.2. Enable "Render outside safe area"
3. Build and run on an Android device
4. Put the app into multi-window (split-screen) mode
5. Drag the divider to change the split ratio of the screen
Actual result: Additional white/black bars appears either at the top or at the edges of the screen, depending on the orientation
Expected result: The Player fills the entire area of the screen that it is given
Reproducible with: 2023.1.0a3, 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8
Built on: Tahoe 26.3 (25D125)
Reproducible with these devices:
VLNQA00642 - Google Pixel 9a (Pixel 9a), CPU: -, GPU: Mali-G715, OS: 15
VLNQA00319 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 13
Not reproducible with these devices:
VLNQA00367 - Galaxy Z Fold2 5G (SM-F916B), CPU: Snapdragon 865 SM8250, GPU: Adreno 650, OS: 10
VLNQA00531 - OnePlus OnePlus 11 5G (CPH2449), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 13
Notes:
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