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ARC window stops working when docking after deleting the asset in focus
If the user deletes an ARC while the ARC window is invisible, i.e. not the active tab in the docking area, the ARC window becomes inaccessible, throwing null reference errors when trying to switch to it.
Regression details
I could reproduce it on 2023.2.0b16 but not on 2023.2.0b10
Repro
Expected: The ARC window becomes the displayed active window and no errors get thrown in the Console.
Actual: The ARC window is not displayed and errors get thrown in the Console.
Stack trace (1/3)
Thrown every frame while the ARC window is trying to be active.
NullReferenceException: Object reference not set to an instance of an object UnityEditor.UIElements.BindingsStyleHelpers.UpdateElementRecursively (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty prop, System.Action`2[T1,T2] updateCallback) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Bindings/BindingStyleHelpers.cs:58) UnityEditor.UIElements.BindingsStyleHelpers.UpdatePrefabStateStyle (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty prop) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Bindings/BindingStyleHelpers.cs:200) UnityEditor.UIElements.Bindings.SerializedObjectBindingToBaseField`2[TValue,TField].OnUpdate (UnityEngine.UIElements.BindingContext& context) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/BindingExtensions.cs:1732) UnityEditor.UIElements.Bindings.SerializedObjectBindingBase.Update (UnityEngine.UIElements.BindingContext& context) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/BindingExtensions.cs:1306) UnityEngine.UIElements.BindingUpdater.UpdateUI (UnityEngine.UIElements.BindingContext& context, UnityEngine.UIElements.CustomBinding customBinding) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Bindings/BindingUpdater.cs:191) UnityEngine.UIElements.BindingUpdater.UpdateUI (UnityEngine.UIElements.BindingContext& context, UnityEngine.UIElements.Binding bindingObject) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Bindings/BindingUpdater.cs:123) UnityEngine.UIElements.VisualTreeDataBindingsUpdater.Update () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Bindings/VisualTreeDataBindingUpdater.cs:209) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeUpdater.cs:114) UnityEngine.UIElements.Panel.UpdateDataBinding () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1161) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:275) UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:105) UnityEditor.RetainedMode.UpdateSchedulers () (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/RetainedMode.cs:55)
Stack trace (2/3)
Thrown when you hover over the window where the ARC should be, as if it is trying to redraw it.
NullReferenceException: Object reference not set to an instance of an object UnityEditor.UIElements.BindingsStyleHelpers.UpdateElementRecursively (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty prop, System.Action`2[T1,T2] updateCallback) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Bindings/BindingStyleHelpers.cs:58) UnityEditor.UIElements.BindingsStyleHelpers.UpdatePrefabStateStyle (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty prop) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Bindings/BindingStyleHelpers.cs:200) UnityEditor.UIElements.Bindings.SerializedObjectBindingToBaseField`2[TValue,TField].OnUpdate (UnityEngine.UIElements.BindingContext& context) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/BindingExtensions.cs:1732) UnityEditor.UIElements.Bindings.SerializedObjectBindingBase.Update (UnityEngine.UIElements.BindingContext& context) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/BindingExtensions.cs:1306) UnityEngine.UIElements.BindingUpdater.UpdateUI (UnityEngine.UIElements.BindingContext& context, UnityEngine.UIElements.CustomBinding customBinding) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Bindings/BindingUpdater.cs:191) UnityEngine.UIElements.BindingUpdater.UpdateUI (UnityEngine.UIElements.BindingContext& context, UnityEngine.UIElements.Binding bindingObject) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Bindings/BindingUpdater.cs:123) UnityEngine.UIElements.VisualTreeDataBindingsUpdater.Update () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Bindings/VisualTreeDataBindingUpdater.cs:209) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeUpdater.cs:114) UnityEngine.UIElements.Panel.UpdateForRepaint () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1184) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1252) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:475) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:225) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:74) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:28) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:206)
Stack trace (3/3)
Thrown when right-clicking on the ARC tab.
NullReferenceException: Object reference not set to an instance of an object UnityEditor.UIElements.BindingsStyleHelpers.UpdateElementRecursively (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty prop, System.Action`2[T1,T2] updateCallback) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Bindings/BindingStyleHelpers.cs:58) UnityEditor.UIElements.BindingsStyleHelpers.UpdatePrefabStateStyle (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty prop) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Bindings/BindingStyleHelpers.cs:200) UnityEditor.UIElements.Bindings.SerializedObjectBindingToBaseField`2[TValue,TField].OnUpdate (UnityEngine.UIElements.BindingContext& context) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/BindingExtensions.cs:1732) UnityEditor.UIElements.Bindings.SerializedObjectBindingBase.Update (UnityEngine.UIElements.BindingContext& context) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/BindingExtensions.cs:1306) UnityEngine.UIElements.BindingUpdater.UpdateUI (UnityEngine.UIElements.BindingContext& context, UnityEngine.UIElements.CustomBinding customBinding) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Bindings/BindingUpdater.cs:191) UnityEngine.UIElements.BindingUpdater.UpdateUI (UnityEngine.UIElements.BindingContext& context, UnityEngine.UIElements.Binding bindingObject) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Bindings/BindingUpdater.cs:123) UnityEngine.UIElements.VisualTreeDataBindingsUpdater.Update () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Bindings/VisualTreeDataBindingUpdater.cs:209) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualTreeUpdater.cs:114) UnityEngine.UIElements.Panel.UpdateForRepaint () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1184) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1252) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:475) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:225) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:74) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:28) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:206) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:206)
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