Steps to reproduce:
- Unzip attached project
- Run tests from command line:
Unity.exe -projectPath test-framework-callbacks -batchmode -testPlatform editmode -runTests
If RunFinished callback was executed successfully, you should be able to find "RunFinished works" in the Editor.log. Notice that log entry is not in the Editor.log.
Extra steps:
- Disable CompilationPipeline.RequestScriptCompilation(); call in NewTestScript.cs (this will make it so that domain reload doesn't happen during test run)
- Run tests using command line again
- Inspect the Editor.log and notice that now you can find "RunFinished works" entry
Reproduced with: 2023.1.0a17
Reproduced with Test Framework 1.3.0
Not reproducible with Test Framework 1.1.33