Unity Issue Tracker - DBuffer decals do not affect ambient lighting correctly
Fixed
UUM-34259
DBuffer decals do not affect ambient lighting correctly
Unity: Materials
Fixed
6.0.X
Won't Fix
6.1.X
2023.3.X
2023.2.X
2023.1.X
2022.2.X
2021.3.X
Cancelling this port, as the issue will be addressed in the 6000.0.x port
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Closing, as this Unity version will no longer be getting updates.
When using decals in DBuffer mode, any ambient lighting is samples using the normals of the "underlying" surface.
Steps to reproduce:
Open attached project
Observe the decal in the scene
Expected: The area affected by the decal should appear completely flat.
Actual: The area receives the same ambient lighting as if no decal was present
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Have a workaround or additional info about this issue?