Unity Issue Tracker - Important/Unimportant Setting on Lights doesn't take effect
Fixed
UUM-70283
Important/Unimportant Setting on Lights doesn't take effect
Unity: Lighting
URP
Won't Fix
6.0.X
2023.3.X
2023.2.X
2022.3.X
2021.3.X
URP Lighting doesn't support different RenderModes. You can either setup all the additional lights to be Pixel Lights or Vertex Lights. For many Lights we recommend to use Forward+.
Cancelling this port, as the issue will be addressed in the 6000.0.x port
URP Lighting doesn't support different RenderModes. You can either setup all the additional lights to be Pixel Lights or Vertex Lights. For many Lights we recommend to use Forward+.
URP Lighting doesn't support different RenderModes. You can either setup all the additional lights to be Pixel Lights or Vertex Lights. For many Lights we recommend to use Forward+.
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Focus on the “_Point“ GameObject in the Scene View
4. Observe the lights around the Sphere
Expected result: Lights that have their Render Mode set to “Unimportant“ should be rendered using vertex/object mode and the ones that have their Render Mode set to “Important“ should be rendered as Per Pixel
Actual result: All lights are rendered as Per Pixel