Unity Issue Tracker - Depth fall-off starts at the wrong position when in a URP project MSAA is disabled with Dynamic Resolution enabled
Closed
UUM-66027
Depth fall-off starts at the wrong position when in a URP project MSAA is disabled with Dynamic Resolution enabled
Unity: SRP Foundation
URP
Won't Fix
6.0.X
2023.2.X
2023.2.0b7 onwards
2022.3.X
2022.3.9f1 onwards
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the attached project "DynamicResolutionTest.zip"
2. Open “TestScene“
3. Enter Play Mode
4. Enable the “Dynamic Resolution” and disable “MSAA” via the Game view (if needed)
5. Observe the Game view
Expected result: The depth fall-off starts at the right position
Actual result: The depth fall-off starts higher than supposed to