Reproduction steps:
1. Open the attached project “Repro.zip“
2. In the Project window select the “New Sprite Atlas“ Sprite Atlas
3. In the Inspector add the “Gloom“ Asset to the “Objects for Packing” list
4. Click “Pack Preview“
Expected result: The Asset Preview window is shown without the Editor crashing
Actual result: The Editor crashes
Reproducible with: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a18
Reproduced on: Windows 10 Pro
First few lines of the stack trace:
{{0x00007FF7577799E2 (Unity) RasterizeTri }}
{{0x00007FF757772DA7 (Unity) BlockMask::FillSpriteData }}
{{0x00007FF757773663 (Unity) GenerateAtlasMask }}
{{0x00007FF757757235 (Unity) GenerateAtlasMaskJob }}
0x00007FF75681427C (Unity) JobQueue::Exec