Copyright © 2026 Unity Technologies
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Reproduction steps:
1. Open the attached project “BlenderImportBug“
2. Open “Assets/Scenes/SampleScene.unity“ Scene
3. Open “Assets/BlenderFile.blend“ in Blender
4. Drag “Assets/BlenderFile.blend“ into the Scene
5. Select “BlenderFile“ GameObject in the Hierarchy window
6. Observe the “Rotation“ of the Transform Component in the Inspector window and in Blender
Expected result: The “BlenderFile“ GameObject has the same “Rotation“ Transform in Unity and Blender
Actual result: The “BlenderFile“ GameObject Transform “Rotation“ property “X“ is “-89.98”
Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a24
Reproducible on: Windows 10
Note: Changing Transform Rotations in Blender and saving causes all rotations to change in Unity, but they do not match. If the Blender Prefab has a camera after deleting it in Blender and saving rotations of the GameObject in Unity are reset.
{}About the -89.98x rotation{}
This can be avoided by exporting the model as an .fbx and using the 'Apply Transform' option in Blender's FBX exporter.
Know that It does come with a warning about possibly affecting animations and armatures and is tagged experimental.
Issues you vote on will appear here