Steps to reproduce:
- Create a new Unity project
- Install the com.unity.vehicles package via the Package Manager
- Import the Advanced Vehicle Sample from the package
- In the Project window, navigate to: Assets/Samples/Vehicles/0.1.0-exp.10/Advanced Vehicle Sample/Prefabs/Vehicles/Car.prefab
- Open the Car.prefab
- Select one of its wheel child GameObjects (e.g., Wheel_FL, Wheel_FR, etc.)
- In the Inspector, locate the Wheel Authoring component
- Scroll to the Friction section and observe the layout of the Friction Curve Maximum and Friction Curve Minimum input fields
Actual results: The X and Y input fields for both Friction Curve Maximum and Friction Curve Minimum are misaligned horizontally. The fields do not line up with each other, resulting in a visually inconsistent layout.
Expected results: The input fields should be properly aligned horizontally in a clean row, following Unity’s UI standards for clarity and ease of editing.
Reproducible with versions: 0.1.0-exp-10 (6000.2.0b3)
Tested on (OS): Ubuntu 22.04 LTS