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Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce: 1. Create a new 3D URP project 2. Resize some Editor windows or leave the Editor idle 3. Observe the crash
Reproducible with: 6000.0.12f1 Not reproducible with: 2021.3.40f1, 2022.3.39f1
Reproducible on: Windows 11 (ARM) Not reproducible on: No other environment tested
Notes: -Crashes are unexpected but quite often -It is not clear how to cause crashes consistently
Stacktrace: 0x00007FFF357AB330 (Unity) GfxDeviceD3D12Base::DrawBuffersCommon 0x00007FFF357AAD74 (Unity) GfxDeviceD3D12Base::DrawBufferRanges 0x00007FFF357AB00C (Unity) GfxDeviceD3D12Base::DrawBuffers 0x00007FFF36E18708 (Unity) GfxDeviceWorker::RunCommand 0x00007FFF36E1B274 (Unity) GfxDeviceWorker::RunExt 0x00007FFF36E1B3AC (Unity) GfxDeviceWorker::RunGfxDeviceWorker 0x00007FFF354233E4 (Unity) Thread::RunThreadWrapper 0x00007FFFE6672310 (KERNEL32) BaseThreadInitThunk 0x00007FFFE6B35B2C (ntdll) RtlUserThreadStart
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