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A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
Reproducible with versions: 6000.0.62f1-6000.0.73f1, 6000.3.0b4-6000.3.14f1, 6000.4.0b2-6000.4.4f1, 6000.5.0a6 (Sentry data)
Reproducible on: Windows 11 (user)
Notes:
First few lines of StackTrace: 0x00007FFB87018DD8 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threads.c:1689] mono_thread_internal_attach 0x00007FFB8BC8FD05 (Unity) scripting_thread_attach 0x00007FFB8BC9CA48 (Unity) ProtectedScopedThreadAttach::ProtectedScopedThreadAttach 0x00007FFB898F61A9 (Unity) PreviewTextureManager::GetMostImportantTextureToLoad 0x00007FFB898FA659 (Unity) PreviewTextureManager::LoadingLoop
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